One memorable storyline had a couple of young boys saved from an attack by the neighborhood stray dog, only to reveal that they had been hunting the dog for food before the attack. I found myself engaging far more with Dying Light 2’s side quests than I expected to, reveling in the neat little dramas that were unfolding in the world around me unnoticed by the game’s primary characters, but a matter of life and death to those that were involved. This game pulses constantly with howls of agony, curses of pain, and groans of the undead, never failing to remind you that a terrible death is just around the corner, and it’s happening to someone else, right now.Īs I mentioned, the writing in Dying Light 2 is better than folks are giving it credit for. People in the game’s European city of Villedor are out there just trying to survive, and the difficulty in doing so is evident from the screams the player hears echoing through the night, forcing the player to wonder “What on earth is going on over there?”. It could’ve been my fault.ĭying Light 2 doesn’t shy away from the gut-wrenching nature of its post-apocalyptic zombie-infested world. Their suicide seemed, narratively at least, to be inevitable. But when the mechanizations behind their complicity in murder were revealed, they simply couldn’t take it. So long as they were able to hold onto the thought that they did it all for family, they were able to compartmentalize their actions into some semblance of ethical righteousness. They had been terribly morally compromised, bamboozled into doing some horrible things in the name of familial love. The thing is, this character wasn’t entirely wrong. But whatever I did or said within the limitations of video game choices, I was unable to convince this lost soul that they could be redeemed for the wrongs they had done. I tend to play video games with the same moral compass I use in real life, outside of the rare occasion I consciously decide to go “bad”. ![]() I have no idea if I could have saved this character as I played through the side mission that led up to our fateful encounter at the top of the Bazaar tower, I did everything that I thought was right. ![]() As the result of my choices in the game, I caused some poor dude to kill himself. So I figured I would try to find something to write about that maybe you hadn’t heard.ĭying Light 2 may be the first time I’ve encountered a video game character so wrought with guilt that they threw themselves off of a tower, plummeting to their doom. You know about the game’s bugs (totally exaggerated, by the way), and the story (better than people are saying). You’ve read about how the parkour system is improved over the first game, about how the combat is simple but satisfying. You’ve likely read a lot of reviews of the game already – and many of you have played it – so you know the basics. Gaming Nexus’ Dying Light 2 review is a little late to the undead party.
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